Independent games + media studio

We make games
for humans.

Playful ideas, ridiculous stakes, and the kind of chaos that gets better with friends.

The Plenty of Planets mascot: two wide cartoon eyes in blue and orange planet shapes
HELLO,
EARTH.
EST. SOMEWHERE
IN THE COSMOS
199M+Land or Die! visits
3.7M+Roblox members
35Players per flight

About us

One strange little universe.
Plenty to make.

Plenty of Planets is an independent games and media studio made of developers, designers, artists, storytellers, community builders, and creators.

We make playful worlds for humans: easy to understand, fun to share, and just weird enough to remember. Every release starts with a clear idea and gets better through craft, testing, feedback, and the people who care enough to keep pushing.

“Videos. Games. Fun.”
01

Human-sized ideas

Clear enough to explain in one breath. Deep enough to keep stories coming.

02

Better together

Cooperation, surprises, and a little friendly panic make the best memories.

03

Made by people

Skill, taste, patience, and the willingness to struggle toward a better answer.

Our masterplan

Make good things.
Help good people.

Nothing secret. Just a plan worth repeating.

MASTERPLAN.EXE ONLINE
  1. 01

    Build for humans

    Start with a hook anyone can understand, then give it enough depth to create stories.

  2. 02

    Grow with creators

    Design moments people want to play, record, remix, and share with their own communities.

  3. 03

    Back good ideas

    Give promising concepts practical marketing help and direct support from experienced developers.

  4. 04

    Keep learning

    Ship, listen, fix what is weak, and carry the lesson into the next world.

The games

Three worlds.
One weird orbit.

Quick to understand. Hard to put down. Better when somebody else is laughing with you.

Land or Die key art showing a terrified pilot, passengers, luggage, and an airplane in chaos Live beta

PORT 01 // ROBLOX

Land or Die!

The pilot is out. Calm passengers, repair failures, fight fires, manage fuel, and somehow land the plane together.

Board the flight
Slimeblock.io app icon showing a crowned green slime block Mobile

PORT 02 // IOS + ANDROID

Slimeblock.io

Eat, grow, and conquer. Absorb opponents, grab power-ups, and become the biggest slime block on the leaderboard.

One Slime Block Adventure key art for the Minecraft Marketplace 1–4 players

PORT 03 // MINECRAFT BEDROCK

One Slime Block Adventure

Cross six dimensions, defeat five wild bosses, collect slime-infused gear, and put a broken world back together.

Visit Minecraft

Our creators

People make
the magic.

A small, multidisciplinary crew—and a wider constellation of collaborators—turns every strange idea into something players can touch.

Medz planet mark

CREW FILE 001

Medz

Studio owner and the original signal behind Plenty of Planets.

CREW FILE 002

Faiz

Creative production and visual storytelling across the studio’s growing universe.

CREW FILE 003

Tony

Game developer turning strange ideas into working, playable systems.

CREW FILE 004

Robyn

Artist shaping the visual personality of the studio’s worlds.

CREW FILE ∞

The wider crew

Developers, designers, artists, editors, testers, moderators, and collaborators who keep the planets spinning.

Join the orbit

Bring your thing.
Let’s make it fly.

Developers, dreamers, and creators are welcome aboard.

01

Pitch your game

Have a concept with a pulse? Bring us the hook, the audience, and what you need. We can talk marketing and direct support from seasoned developers.

Pitch your idea
02

Make content with us

Play our games, get views, make cash. Grow your audience and help expand the mission across the galaxy.

Meet the crew

AI usage letter

A note about
human work.

Our position on craft, creativity, learning, and the tools we choose.

AI_USAGE_LETTER.TXT FROM THE FOUNDER

Using AI to generate visuals is not original work. Using AI for programming robs you of understanding. Outsourcing knowledge and creativity is a disservice—not only to us, but to you.

AI lacks attention to detail, passion, and precision. These are qualities we value highly.

Great things are made by thinking, struggling, experimenting, and finding solutions. That effort is not friction to remove. It is where taste, skill, and understanding come from.

Like every piece of software, AI is a tool that can simplify problems. It should not replace human creativity or human learning.

You wouldn’t use a hammer to drill a hole—unless you seek to destroy the wall.