Human-sized ideas
Clear enough to explain in one breath. Deep enough to keep stories coming.
Independent games + media studio
Playful ideas, ridiculous stakes, and the kind of chaos that gets better with friends.
About us
Plenty of Planets is an independent games and media studio made of developers, designers, artists, storytellers, community builders, and creators.
We make playful worlds for humans: easy to understand, fun to share, and just weird enough to remember. Every release starts with a clear idea and gets better through craft, testing, feedback, and the people who care enough to keep pushing.
“Videos. Games. Fun.”
Clear enough to explain in one breath. Deep enough to keep stories coming.
Cooperation, surprises, and a little friendly panic make the best memories.
Skill, taste, patience, and the willingness to struggle toward a better answer.
Our masterplan
Nothing secret. Just a plan worth repeating.
Start with a hook anyone can understand, then give it enough depth to create stories.
Design moments people want to play, record, remix, and share with their own communities.
Give promising concepts practical marketing help and direct support from experienced developers.
Ship, listen, fix what is weak, and carry the lesson into the next world.
The games
Quick to understand. Hard to put down. Better when somebody else is laughing with you.
Live beta
PORT 01 // ROBLOX
The pilot is out. Calm passengers, repair failures, fight fires, manage fuel, and somehow land the plane together.
Board the flightPORT 02 // IOS + ANDROID
Eat, grow, and conquer. Absorb opponents, grab power-ups, and become the biggest slime block on the leaderboard.
1–4 players
PORT 03 // MINECRAFT BEDROCK
Cross six dimensions, defeat five wild bosses, collect slime-infused gear, and put a broken world back together.
Visit MinecraftOur creators
A small, multidisciplinary crew—and a wider constellation of collaborators—turns every strange idea into something players can touch.
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Studio owner and the original signal behind Plenty of Planets.
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Creative production and visual storytelling across the studio’s growing universe.
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Game developer turning strange ideas into working, playable systems.
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Artist shaping the visual personality of the studio’s worlds.
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Developers, designers, artists, editors, testers, moderators, and collaborators who keep the planets spinning.
Join the orbit
Developers, dreamers, and creators are welcome aboard.
Have a concept with a pulse? Bring us the hook, the audience, and what you need. We can talk marketing and direct support from seasoned developers.
Pitch your ideaPlay our games, get views, make cash. Grow your audience and help expand the mission across the galaxy.
Meet the crewAI usage letter
Our position on craft, creativity, learning, and the tools we choose.
Using AI to generate visuals is not original work. Using AI for programming robs you of understanding. Outsourcing knowledge and creativity is a disservice—not only to us, but to you.
AI lacks attention to detail, passion, and precision. These are qualities we value highly.
Great things are made by thinking, struggling, experimenting, and finding solutions. That effort is not friction to remove. It is where taste, skill, and understanding come from.
Like every piece of software, AI is a tool that can simplify problems. It should not replace human creativity or human learning.
You wouldn’t use a hammer to drill a hole—unless you seek to destroy the wall.